You can only sell items to the caravan which are inside the depot. (If your broker is indisposed, or if you have no broker, you can use Template:K to get any random dwarf to be the trader instead)įinally, go to your expedition leader (probably via the units screen‡), use Template:K- Template:K- Template:K to manipulate his labors, and turn them all off‡ to make sure that he goes to the depot, since going to the depot has a low priority compared to the other labors when he's doing trading you can turn his labors back on. Use Template:K to request that the broker go to the depot for trading. This will tell you who your broker is, what job (if any) the broker currently has, and if he can access the depot. Once you have a broker, go to the depot and use Template:K to interact with it. Use Template:K to go to the nobles screen and appoint‡ your expedition leader, since he'll have the highest judge of intent skill, which is useful in trading. By default, if you've appointed a dwarf to be the broker then s/he'll be the one to do the trading this lets you control exactly who does the trading, so that a dwarf with the right skills will do it. You need to get one of your dwarves to the depot to be able to trade. If that happens, skip to the meeting with the liason‡ section. Note that you might have your meeting with the liaison before you get to trade with the caravan. If they remain at the edge even if you have a depot it's because there's no open path from them to the depot, likely because of a locked door or raised bridge opening up the path will let them come in. If you have no depot yet the caravan will wait at the edge of the site, in which case you build one to get them to come it. The caravan will head straight for your trade depot, and the liaison will head straight for your expedition leader. Though they'll arrive at the same instant, they'll appear at different points along the edge of your site. If you're playing a mod where several different caravans can show up at once they'll all share the same depot without a problem.Īt some point in late autumn the dwarven caravan and liaison will arrive, pausing the game, announced by: However, since caravans don't yet use wagons, but instead use only pack animals, it will often falsely tell you that your depot is not accessible: a pack animal can go anywhere your dwarves can go, but a wagon needs a three tile wide path (since a wagon is three tiles wide) of floors, ramps and bridges (wagons can't use stairs), clear of obstructions like trees, boulders and installed furniture.ĭo not have more than one depot at once, since this will confuse the caravans about which one to go to. Once the depot is placed you can use Template:K to check if the depot is accessible to wagons. A depot is a 5x5 tile square, so if placing it outside you might need to cut down some trees to make room for it. Building it will require a dwarf with the architecture labor enabled, and then another dwarf with a labor appropriate for the material it's made from ( masonry for stone, carpentry for wood, and one of the four metal related labors for metal). To place a depot use Template:K- Template:K, press Template:K when positioned properly, and choose three items of raw material to make it from. To trade with a caravan you need a trade depot in a place that has a clear path to the edge of your site's map. 3.6 Removing items from the depot (or leaving them there).3.4 Item quality, decorations and containers.
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